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Bolt Down with Unity

Fahim Farook
3 min readSep 14, 2020

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The Last Rabbit Hole

So, I decided to give Unity a try before I went too far down the road with Flutter as my choice for developing games.

Of course, as usual, I have to get my tools together for Unity too 😃

The last time I’d worked with Unity, I’d tried out Bolt, which is a visual scripting tool which promises to let you do a lot of stuff without writing any code.

Just FYI, in case you’re tempted to try out Bolt, the thing to remember here is that just because a tool promises that you won’t have to write any code, does not mean that you can simply pick up the tool and be off to the races 👅 There’s still a lot you have to know in order to use Bolt effectively and get your game to function as you want. Bolt is a lot like coding with Scratch, and if you like that kind of thing, it’s pretty good at what it does.

I’ve used Bolt before and it turns out that since I had last used it, Unity had bought Bolt and it was now free! And on top of that, there were a lot of free assets available on the Unity Asset Store which gave you somewhat of a head-start on various genres of games such as platformers, adventure games etc.

So I was keen to try out Bolt and see if it would suit my current needs.

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Fahim Farook
Fahim Farook

Written by Fahim Farook

CEO and head iPhone tinkerer at RookSoft. Mad coder and tech editor. Author of a couple of books on iOS development.

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